Your eyes begin to focus through the dull light. The croak and groan of the Russian cargo ship, The Demeter, makes you feel uneasy. You sense that a terrible event has occurred - the crew are missing, presumed dead. Only the body of the Captain is later recovered, found horrifically bound to the helm of the vessel. You have been called upon by Professor Abraham Van Helsing, the noted Dutch Metaphysician and his former student, Dr. John Seward whom's patient, the aristocrat - Lucy Westenra, is presenting a series of bizarre symptoms. She seems to be drawn under the power of an unknown force which yolks her strength, day by day. What is causing her decline and could it be in some way connected to the eery appearance of the deserted ship upon Whitby's shore? Only you can find the truth!
The role of the modern day Sheriff of Nottingham is to protect and uphold the legend of Robin Hood. A group of ruthless kidnappers have taken the Sheriff and are demanding the fabled golden arrow of Robin Hood as ransom. They have given you and your team 24 hours to comply with their demands, that was 23 hours ago... Your team has searched all manner of Robin Hood related locations looking for the arrow, from Nottingham Castle to Sherwood Forest, but to no avail. Your last shot is the private office of the Sheriff an unusual and unique room with many hidden secrets to find, ancient codes to crack and elaborate puzzles to solve.
Step onto a pirate galleon in the middle of a battle for control of the High Seas. Your captain, the terrifying Blackbeard, has just been killed and his ship is shot to pieces and sinking fast. With no chance of victory, you and your scurvy shipmates decide to jump ship – after helping yourself to the contents of Blackbeard’s legendary treasure chest. You’ve broken into his cabin to grab all you can, but now the door has jammed shut and you’ve just 60 minutes to escape; any longer and you’ll drown – if the sharks don’t get you first.
You and Your Fellow wizard’s have discovered a secret passage into a room long forgotten by time. You edge slowly inside, and your blood runs cold. You feel the presence of an ancient Dark Magic! Your Wizarding skills will be put to the test, as you prepare to subdue this ancient power…
You and your fellow knights have been kidnapped from Camelot and are being held captive in a tower whilst the intruders allege to be you. You’ll need to find a way out of the tower and make your way back to the round table and prove you are the true king by removing the sword from the stone...
Step into ancient Japan, where the imperial emperor has ordered you, his most trusted samurai warriors, to defeat the evil warlord Tanaka Masamune. But be warned, Tanaka is no ordinary enemy; he is protected by a powerful curse that makes him invincible to even the strongest warrior. The only way to beat him is to steal the magic stone from the handle of his sword – but first you must escape from the dungeon his henchmen have thrown you into. You have one hour to break free and complete your mission; any longer and you pay – with a fate worse than death.
You and your team of criminals are due to be checked into the Category A prison facility in Manchester after committing a series of crimes. As hardened criminals you have connections on the inside - they are staging a riot allowing you the opportunity to try and escape. Time will be limited. You will need to use deception, bribery and skill to attempt this escape. Get caught and you will never get to see the outside world again.