Game Date: 14/10/2018
Game Number: 18
Price for Two: £48
Having graduated from the school of witchcraft and wizardry, you’ve suddenly been brought back. Only this time, you sense something sinister at work. The professor has gone mad. Mad with power. You’ve been sealed inside the room and within an hour he will extract all magic from you. Stripped of your wand and powers, you must use your wits to retrieve your wand and escape before you lose all magic forever.
Arrival and Introduction
There is a big Tesco superstore about 10mins walk away from the venue that has free parking so we made use of that for this trip. Like our previous trip our welcoming was polite if a little bit unenthusiastic. We were quickly given the chance to go to the toilet and then it was straight into the room.
I am a sucker for all things magical and so I did enjoy walking into this room. It contained everything you would expect from a magical room – brooms, cloaks, spell books and the like. The good theming continued throughout the following rooms, with the final room in particular feeling spot on. The puzzles in the first two rooms were mostly linear and apart for missing a really obvious clue for one of them they posed little in the way of a challenge. The puzzles in the last room were a little less linear and we spent some time working our own way around the room completing any puzzles that we could and informing each other when we hit a snag. Despite there being a lot of decoration within the rooms, it never felt crowed and we never felt like we were being mislead by red herrings. Some of the puzzles incorporated technology well but there was still a good mix of more traditional puzzles as well. There was no groundbreaking puzzles in this room, just a good selection of standard puzzles of which we have seen plenty of variations during our previous rooms.
We sailed through the room with 17.41 remaining and only taking one clue on a puzzle that we should have been able to solve on our own. The clue appeared on a screen and appeared to have been prepared rather than individual to our problem. This was not an issue for us but can imagine it could be frustrating for other teams if what the clue is hinting at they are already aware of. Once we exited the room we were quickly sent to retrieve our goods from the locker and we left with little to no conversation about how we found the room.
The room was fun and a team of two should have little problem in completing it but what was a decent room was let down by staff who didn’t seem overly interested in us and certainly not as friendly and welcoming as other companies we have tried.
Customer Experience – 2.5 out of 5
Theming – 4 out of 5
Gameplay – 3 out of 5
Enjoyment – 4 out of 5
Overall – 3 out of 5