Game Date: 13/06/2018
Game Number: 16
Price for Two: £48
We have successfully disabled the security cameras for one hour. Your mission? Steal as much as you can, and escape before the hour is up. The money is said to be scattered across the area guarded by a series of puzzles and riddles. Will you escape or will greed consume you? What’s a challenge without a little risk…?
Arrival and Introduction
We made use of the John Street car park which is just next to Stoke bus station and about a 10 minute walk up to the venue. The reception area is rather sparse with not much seating for any teams that are waiting for their games but the fake fire heater at least made it warm! The gentleman behind the desk welcomed us, told us where toilet was and then took us up to the room.
The first room we entered was a typical office style room but a few items shoehorned in to make it feel more like a casino style room. There was an abundance of padlocks and keys in this room and it took some time to make heads or tails of where we needed to start. The second room at least felt more like a casino, complete with a slot machine for a centre piece. However, our major problem was with the uses of props and items in the room. It is quite understandable for a casino themed room would have a lot of cards, chips and other similar paraphernalia, but there was an abundance of items around the room, especially cards that meant it was incredibly difficult to work out which cards and items fitted together to create codes etc. As to be expected most of the puzzles were based around cards, numbers and inputting them into padlocks and keypads. Crucially towards the end of the game, one of the codes that we entered did not appear to do anything and so we missed part of the finale to the room. We had retrieved all the information need but merely missed entering it (being generic here to avoid spoilers). Our host did not seem particular interested when we told him what had happened nor that we thought that the brief to the room could hold a little more detail as to what the overall aim of the room was.
Whilst we did escape (with about 5mins remaining), we didn’t retrieve the required items, but as we had completed all the puzzles and entered all the codes it was still deemed an escape. Clues came via a screen in the room.
This was probably one of the most least enjoyable rooms that we have completed. There was just too much going on within the room and with very little signposting it felt a lot like trial an error to create feasible answers and then more trial and error to find where they needed to be entered. The room was made tricky through the amount of red herrings and information that was around. I would take more than two for this room as there is a lot of information to sift through. The brief and debrief from the staff lacked enthusiasm and we felt rushed out of the venue as soon as we had finished.
Customer Experience – 2.5 out of 5
Theming – 3.5 out of 5
Gameplay – 2.5 out of 5
Enjoyment – 2.5 out of 5
Overall – 2.5 out of 5