Game Date: 28th February 2018
Game Number: 12
Price for Two: £36/£40 Off Peak/Peak
Some people enter the forest to never be seen again… What happens to them and why can they never be found? Their last known location has always been the same. You and your friends have been sent to explore the area to try and investigate the missing. Can you solve the mystery of The Missing or will you too be lost forever?
Arrival and Introduction
We played a game at Escapism the previous day and we made use of their 10% discount if you book straight after playing your game. Again we parked in the George Street car park above the venue and headed on it. Like the previous day, we were given a warm welcome from the staff and waited around for a few minutes whilst they finished resetting our game. The brief that we were given was, well, brief, but that the story would unfold as the game went on.
We were initially blindfolded as we entered the room which did not seem to add anything to the experience of the game but this was only a slight minor gripe. Escapism have done a really good job of creating a forest setting within the room with plenty of props and decorations. The centrepiece of the room, and from the story outline, the next step in the game, was a wooden hut that looked brilliant and must have taken a long time to build. We immediately set about searching for clues and there were quite a few in such a small space. The first set of puzzles were enjoyable, with one stand out auditory puzzle that we thought was very clever. Once we made our way into the cabin the we began to find out more of the story – videos were periodically delivered via screens and helped to immerse us further into the game. Initially the cabin was dark which did fill us with a little dread because lets face it no one really enjoys a room that stays dark for its entirety – thankfully the first obvious puzzle turned the lights on. Inside the cabin was a decent variety of puzzles which were all pretty enjoyable to complete. We accidentally manged to bypass one puzzle that gave us access to another area of the game before we should have done but thankfully, according to our GM, we were not the first to do so. As we gathered more and more information we came closer and closer to find out the secret of the cabin before a clever use of technology ended the game.
We escaped the cabin with 13.02 left on the clock having taken a 7 or 8 clues. Most of these game on one puzzle in particular in which we failed multiple times to read a simple scale correctly! Glad to know that university education was worthwhile!
This was our favourite game of the two that we played at this venue. The puzzles were better, theming much more immersive and used our brains much more. Again, all the staff that we met were very friendly and invested in our experience. Pairs should not find this too much of a challenge but new players might struggle with some of the puzzles.
Customer Experience – 3.5 out of 5
Theming – 4.5 out of 5
Gameplay – 3.5 out of 5
Enjoyment – 4 out of 5
Overall – 4 out of 5