Given the length of time since the game, its not fair to write a fully review – games can change and evolve, memories fade and most importantly we hopefully(!) have improved a lot since our early games. This is more of a summary.
Game Date: 26th October 2017
Game Number: 9
Price for Two: £38/£42 Off Peak/Peak
PC Jennifer Richards has been missing for over a week. After investigating a string of kidnapping cases, she went rogue following an anonymous tip-off regarding activity in the seemingly abandoned Moorton Hospital. You are the elite SWAT team selected to investigate the whereabouts of PC Richards. As you enter the hospital’s eerie corridors you begin to feel uneasy, as though you are not the only people within these old, dusty walls. A voice echoes through the corridors, and suddenly this routine investigation turns into a fight for your lives…
Before I start I should probably say that since we played this room I believe Breakout have altered it slightly and added more/difficult puzzles so this review should be taken with a pinch of salt. We were one of the first teams to play this room as we just happened to be free the day that it opened. After receiving a typical welcome you would expect at Breakout we were led downstairs to a dingy basement area. To us it seemed like the room had been shoehorned within a much larger area and did not fill us with much excitement from the outside. The first attempt to start the room failed and so we have to returned to the outside whilst our GM tried to fix the problem. Thankfully this did not take too long and we were back in for attempt number two! This was billed as a 4 star room, however it was much more straightforward than that and not to mention the fact that there just was not a huge amount to do! Theming wise it was a creepy hospital style lab with extra gory additions throughout. There was the usual abundance of keys and locks to open but the ways of providing those codes and keys were quite standard and nothing really stood out for us.
We escape with over 20mins to go which our GM told us was the quickest time during testing and even from their own staff. Part of this speed came from the clues that we received. Instead of them being cryptic and leading us slowly towards the answer, they just told us what to do – I imagine this was probably because its a new game and so the GM just had not had the practice.
Our least favourite Breakout room to date, much of it felt to straight forward for a 4 star room and the room and the area immediately outside the room felt a little unfinished. However, much of this may have changed by now. We also had to deal with the room failing to begin which whilst not the fault of the GM, negatively effected our enjoyment of the room.
Customer Experience – 2.5 out of 5
Theming – 3 out of 5
Gameplay – 2.5 out of 5
Enjoyment – 2.5 out of 5
Overall – 2.5 out of 5